game
game.sv4_sample
Request:
<call ...>
<game method="sv4_sample">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_new
Request:
<call ...>
<game method="sv4_new">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_load
Request:
<call ...>
<game method="sv4_load">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_load_m
Request:
<call ...>
<game method="sv4_load_m">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_save
Request:
<call ...>
<game method="sv4_save">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_save_m
Request:
<call ...>
<game method="sv4_save_m">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_common
Request:
<call ...>
<game method="sv4_common" ver="0">
<locid __type="str" />
<cstcode __type="str" />
<cpycode __type="str" />
<hadid __type="str" />
<licid __type="str" />
<actid __type="str" />
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_shop
Request:
<call ...>
<game method="sv4_shop">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_hiscore
Request:
<call ...>
<game method="sv4_hiscore" ver="0">
<locid __type="str" />
</game>
</call>
Response:
<response>
<game status="status">
<sc>
<d[]>
<id __type="s32" />
<ty __type="u32" />
<a_sq __type="str" />
<a_nm __type="str" />
<a_sc __type="u32" />
<l_sq __type="str" />
<l_nm __type="str" />
<l_sc __type="u32" />
<avg_sc __type="u32" />
<cr __type="s32" />
</d>
</sc>
</game>
</response>
game.sv4_buy
Request:
<call ...>
<game method="sv4_buy">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_exception
Request:
<call ...>
<game method="sv4_exception">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_entry_s
Request:
<call ...>
<game method="sv4_entry_s">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_entry_e
Request:
<call ...>
<game method="sv4_entry_e">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_frozen
Request:
<call ...>
<game method="sv4_frozen">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_lounge
Request:
<call ...>
<game method="sv4_lounge">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_save_e
Request:
<call ...>
<game method="sv4_save_e">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_save_pb
Request:
<call ...>
<game method="sv4_save_pb">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_save_c
Request:
<call ...>
<game method="sv4_save_c">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_play_s
Request:
<call ...>
<game method="sv4_play_s">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_play_e
Request:
<call ...>
<game method="sv4_play_e">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_serial
Request:
<call ...>
<game method="sv4_serial">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_save_fi
Request:
<call ...>
<game method="sv4_save_fi">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_print
Request:
<call ...>
<game method="sv4_print">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_print_h
Request:
<call ...>
<game method="sv4_print_h">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_load_r
Request:
<call ...>
<game method="sv4_load_r">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>
game.sv4_save_campaign
Request:
<call ...>
<game method="sv4_save_campaign">
...placeholder
</game>
</call>
Response:
<response>
<game status="status">
...placeholder
</game>
</response>